end dungeons you also need to know how medicine and food works. medium dungeons you need to be familiar with the skills and good position. in the first dungeons you just can hit them with the normal attack and you will be fine. for the last dungeons you kinda have to know all mechanics. the last dungeons are very hard but also managable. the learning curve in the game feeels very good. later the save feature will be reworked to make it bit more challenging. the dev added a save option for now so we can save at any time we want. the first dungeons are already a challenge for new players but its managable. i played threw the game 3 times with different builds and there is a lot to do, to learn and to manage.
the first world with ~10 dungeons is available.
Deliberately without a skip turn function, it changes smoothly between just going for it and taking another second to ponder about what to do next. You can move and shoot in the 4 cardinal directions, aiming costs nothing but as soon as you take a step everything else does as well. Visually it reminds me of Nuclear Throne, only with turn-based movement and combat. I just like rogue-likes (or -lites, or likelikes or whatever floats your boat), and this one is plain fun to play. I play the game by keyboard or X-Box controller, so I have to move the mouse pointer out of game window when running in window mode.īought it pre-release from the developers website.